• Early Beginnings: Initially experimented with adobe macromedia flash to make short flash movies in windows xp in 2003. Learned the basics of scripting and animation through builtin Flash tutorials, built several “control a bug” game as an early introduction to game design.
• Flappy Rajinikanth:
• Published in 2013 as a prototype to learn unity3d.
• Inspired by the viral success of Flappy Bird that year, this 2D side scroller pays tribute to South Indian superstar Rajinikanth, the Chuck Norris of India as a way to provide some humor in game.
• Developed in Unity3d, the game humorously features Rajinikanth racing a jumbo jet in an auto rickshaw over the Mumbai skyline to avoid horrible Mumbai traffic.
• With simple yet addictive game mechanic of helicopter flash game and flappy bird game, it merges the iconic style of Rajinikanth humor with the charm of Flappy Bird viral phenomenon.
• The game was also published on Facebook.com, it was a proud personal milestone, letting it share space with some of the era’s most popular social games, including FarmVille, Yoville and Mafia Wars.
• Reuploaded on itch.io: Flappy Rajinikanth
• Check out the game on Kongregate: Flappy Rajinikanth (webgl required to play)
• Turf Wars 2D Multiplayer:
• 2D multiplayer PvP arena shooter, adapting the popular flash game RAZE's single-player combat mechanics into real-time multiplayer battles on Unity4 with help of Photon PUN networking allowing for upto 20 concurrent players to enjoy flawless nostalgic gameplay and was a huge hit on Kongregate.
• Designed for Kongregate.com under contract. The Title was directly inspired from GTA San Andreas Multi Theft Auto (MTA) servers iconic "turf wars" gamemode, where rival player gangs battled for territorial control in Las Venturas. This was a multiplayer prototype to relive flash game nostalgia. Provided Multiplayer rooms for tactical, fast paced 2d side scroller platformer combat across multiple interesting and fun maps.
• Players were able to join existing rooms or create new ones on any platform (pc,mac,webgl) as the game was cross platform thanks to PUN networking.
• Check out the game on Kongregate: Turf Wars 2D Multiplayer (webgl required to play)
• World War 2 Dogfight Simulator:
• Designed and developed a World War II themed combat flight action game inspired by classic MS-DOS and early Windows flight simulators, aiming to recreate vintage air combat with modern controls and visuals.
• Motivated by the lack of short, fast paced aerial combat games, this project was shaped to deliver quick, engaging and endless vintage dogfighting gameplay experience centered around achieving highest scores on the leaderboard.
• Built in Unity3d using C#, featuring simple arcade flight physics, endless enemy wave generation with ever increasing difficulty, AI pathfinding in air, and ground ai controlled turret defense systems to provide a challenging enviornment for player to defend and diffuse air attacks.
• Published on Itch.io for Windows, Linux, macOS and webgl with multiple post-release updates, performance optimization, asset upgrade driven by community feedback. One of my still most loved games in 2026.
• Check out the game on Itch.io: World War 2 Dogfight Simulator
• 1942: Spitfire Dogfight VR:
• A rebuilt and enhanced high-definition VR adaptation of the original WW2 Dogfight Simulator, designed to deliver a fully immersive aerial combat experience.
• Developed in Unity with C#, this PCVR version blends traditional keyboard and mouse controls with full VR headset integration, allowing players to experience the intensity of air combat from inside the cockpit while maintaining comfortable, familiar control options.
• Featuring a 360° pilot view from inside the cockpit, dynamic lighting or live ariel warfare, and atmospheric night missions, the experience amplifies intense ariel combat and tension transforming the original arcade dogflight gameplay into a immersive simulation of WWII dogfighting.
• Check out the game on Itch.io: 1942: Spitfire Dogfight VR
• Roblox.com (Content Creator): Started experimenting with non Flash based game development on the Roblox platform since 2007 (one of the very first roblox content creator), using it as a sandbox for prototyping core principles of game design, RPG design, game system, tycoon economy mechanics, gameplay balancing, and multiplayer fun mechanics. These projects served as early explorations into both singleplayer and multiplayer game design, later reimagined and expanded upon in Unity3D. Earned several hundred thousand Robux (roblox currency) through player engagement and community driven updates.
• Note: Roblox account and software are required to play below games.
• Stone Wheel Life: A multiplayer RPG life simulator focusing on player run economy, job progression systems, player customization through housing and vehicle and furniture ownership, quests and holiday adventures, helped build a massive fan following. Play Here: Stone Wheel Life
• The NASA Simulator: A multiplayer co-op space flight simulation game, focus on rocket design and NASA roleplay, allowing player controlled rocket and shuttle operations, mission completion, space exploration, and orbital flight mechanics. Play Here: The NASA Simulator
• 2017 Airport Tycoon: A competitive economic simulation experimenting with persistent world systems, player owned asset management tycoon game. Play Here: 2017 Airport Tycoon
• Turing Test (roblox horror prototype) – A singleplayer horror prototype exploring fixed-camera design, environmental storytelling, and tank controls inspired by retro survival horror games like Silent Hill and Resident evil. Play Here: Turing Test WIP Showcase
• Interior Design Competition: A multiplayer creative challenge centered on timed level design competition, object placement systems, and peer based voting mechanics for fun user engagement. Play Here: Interior Design Competition
• Core Engine (Manticore): Joined Core Engine in 2021 and won Core game jams four times in a row, got awarded considerable amount of money.
• Joined Global Game Jam Core Diversifier in 2021 and was fortunate enough to grab 3rd spot worldwide, got awarded $1000 USD.
• A few of my Core Engine works.
• Ground Zero: The Encounter (PvP): This is a third-person PvP and PvE zombie survival MMO on Core Games.
• Players can explore a vast map, gather supplies, and fight to gain control of hidden bases, which enhance their resource generation.
• Ground Zero The Encounter: Play here: Ground Zero The Encounter
• The Mystery of Taj: A speed-running game where players compete to solve puzzles and complete their speedruns.
• This entry for the game jam was based on the theme of Famous Landmarks.
• I created a game around Taj Mahal, which I built using kit-bashing with core provided 3D models.
• The Mystery of Taj: Play here: Play here: The Mystery of Taj
• Ground Zero: The Beginning: This is an award winning top-down game, inspired by Resident Evil and Silent Hill's "fixed-camera-system and tank controls" and focuses on PvP and PvE within an MMO environment on Core Plateform (the original UEFN). Won for unique gameplay and best post apocalyptic level design.
• Players compete for resources in a war-torn, zombie-infested city level, with the main objective being to complete quests to disable a ticking nuclear bomb.
• Ground Zero The Beginning: Play here: Ground Zero The Beginning
• Lost in the Dungeon: A single-player 2D side-scrolling infinite dungeon crawler where levers are scattered throughout the map.
• These levers must be triggered in a specific order to open the treasure room located to the left of the spawn point, giving players a clear objective.
• As players explore the dungeon, they encounter various enemies, bosses, and traps.
• The game was developed using kit-bashing techniques and also used community content.
• Lua scripting was used for programming all the Core games.
• Lost In The Dungeon: Play here: Lost In The Dungeon
• Kongregate.com Verified Developer: Published games on Kongregate.com utilizing Unity's WebGL support to reach a wider audience for better exposure. Later partnered with Kongregate on a short publishing contract, which ended up when browsers dropped WebGL support. Later moved to itch.io.Earned verified Kongregate developer status and annual official GDC San Francisco invitations for platform contributions, continuing until the partnership ended.
Vehicle Stunt Simulator—a multiplayer vehicle stunting simulator where players race and perform stunts to earn coins for rare vehicles released each month and on holidays, utilizing Photon PUN for multiplayer networking, a synced leaderboard with Kongregate's official Statistics API for real time scoring and rankings.
Play Here
Flappy Rajinikanth— Ported facebook game over to Kongregate via webgl support from unity3d.
Play Here
Turf Wars Online—an online multiplayer 2D arena inspired by the RAZE flash game, also using Photon PUN for multiplayer networking, kongreagte leaderboard using API access.
Play Here